A Failure to
Communicate:
Where Abstract
Art Has Gone Astray
The purpose of art is to communicate.
Oh, a work of art can
serve other functions: it can entertain, or decorate, or simply cover a nasty stain
on the wall. But to me, these are all ancillary
effects. The cake beneath all that icing
is communication. And that’s where so
many would-be abstract expressionists are getting it wrong.
Please hear me
out.
A painting of a giant prehistoric deer from the caves of Lascaux |
When primitive man
first applied pigments to the wall of his cave, he drew pictures (some pretty
damn good ones, too, if you ask me).
These were usually pictures of animals, presumably those he had seen and
perhaps hunted. Why did he do that? Considering the difficulties in preparing the
pigments, these were not likely to have been the doodles of a bored
caveman. More likely, according to many
paleontologists, they were part of a ritual known as representational magic:
drawing an image of a bison, accompanied by the proper prayers, might invoke power to bring the game close enough to be hunted, and
thus feed the tribe. The pictures communicated the pleas of the hunters to
whatever spirits guided the actions of the animals, in hopes of gaining their
favor.
Most of our first
alphabets were derived from pictures.
Egyptian hieroglyphics are probably the best known, although even the
letters I am using to type this article can trace their shapes to ancient
pictographs that originally represented actual physical objects. Though there are some exceptions, such as
cuneiform, it is nevertheless clear that written language and art are quite
closely linked.
Egyptian Hieroglyphics, the classic example of a pictographic language |
Romance? HORROR!
Statue of Augustus Caesar in the Vatican Museum
Photo ©2007 Till Niermann
|
What about the
more obvious works of art? It is my
contention that every single piece of art produced today is intended to
communicate something. That “something”
may be a story, a moral, an ironic observation or a joke; it may be simply a
feeling or a mood; it may even be nothing more than a way of showing how a
certain character or costume might look, or that the artist has an affinity for
undressed women.
Statues and portraits may say nothing more than “This is what the guy looked like” and “His followers held him in high regard,” although certain details might convey additional information, such as his being a warrior or a businessman, a friendly soul or a driven opportunist, and so on.
Sometimes there is more than one layer of
meaning to a painting or sculpture. Francisco de Goya is famous for including
social satire in his portraits of Spanish noblemen and their families. In one hilarious example, the queen is
portrayed as a humorless hag and the king himself is clearly a simpleton,
totally oblivious to the fact that his son bears an uncanny resemblance to the
red-haired courtier standing in the background.
But the only thing the subjects saw in the work was the finery of their
clothes, inadvertently putting in place yet another stratum of significance:
their own vanity. So in this case there
are several messages being sent out, each to its own intended receiver.
Charles IV of Spain and His Family Francisco de Goya |
Today we have an
entire industry built around fictional characters and fantasy settings. This requires a considerable amount of
conceptual art, as the film, game or theme park producers try to develop
original characters that can be trademarked and traded upon. On its surface, each drawing is meant to
communicate how a particular character or prop might look, but deeper down we
can discern a more subtle message or two: the history, style and technology of
the setting, the mindset of the character and the resources at his or her
disposal, the feeling of hopelessness or optimism, and so forth. Not only do these messages have to get
through to the executives who are funding the project, they
must also make it through the cognitive filters of their ultimate intended
audience.
There’s no reason
art and words can’t live together in harmony, though. A tidy caption can often point out details in
a piece of art that might otherwise be missed, just as a title can confer a
deeper meaning or a veneer of irony. You only have to pick up a comic book or
go to a movie to appreciate how effective such a marriage can be: a character’s
spoken lines say one thing, but her posture and facial expression tells a
radically different story. A little bit of narration can help smooth the way
over great leaps in time or location, especially when the pictures are allowed
to carry the bulk of the storytelling.
On an even subtler
level, the layout of a page can tell part of the story. A series of small panels on a comic book page
tends to speed up the action (especially when it’s not dragged down by a lot of
dialogue), whereas a big, two-page splash panel tells the reader that this is
probably the most dramatic or important event in the story. Why else devote so
much space to a single image?
Two different layouts in the
same comic book. The bottom of the left
page has a series of small panels showing rapid movement through a series of
wormholes. The middle panel on the right
page is larger, emphasizing the importance of this moment in the story.
From Peter
Parsec, Space Cadet ©2006 Mike
Conrad
Consider, too, the
composition of a particular illustration.
A low camera angle, shooting up at the subject, puts the viewer in a
subordinate or weaker position, making the subject of the picture appear larger
than life, and either threatening or heroic, depending on other factors in the
story. A symmetrical arrangement of massive pillars might give the scene a
sense of stability, even majesty, while a jagged, free-form motif would be
likely to convey flexibility, speed, or even treachery. Take a good look at your
favorite animated film and notice how the designers have used the artistic
principles of proportion, line, tone and color to manipulate your feelings for
the various sets and characters.
Another comic book page with the central scene shot from a low angle to highlight the immensity and power of the villain. From Peter Parsec, Space Cadet ©2006 Mike Conrad |
A demonstration of how composition can manipulate the viewer’s emotions.
From Creative Illustration by Andrew Loomis, Viking Press, New York 1947
|
Abstract art, on
the other hand, has a big problem. In
the effort to transcend the traditional representational art of the past,
modern artists too often break so far from convention that their meaning
(assuming there ever was a meaning to a given work) is lost. It is commonly left to the viewer to decide
what the artwork means, which to me is as much of a cop-out as leaving a piece
untitled. If your creativity is so
limited that you can’t think of a name for your work, then what does that say
about your work in general?
Amorpha, Fugue en deux couleurs (Fugue in Two Colors)
Frantisek Kupka,1912
|
To be sure, even
in abstract art, some form of communication is occurring. But how much of that is intentional is a
matter of debate. To one art patron, a
canvas covered with what appear to be random splashes of color might convey a
mood (red could evoke anger or urgency, for example); to another, it may say
nothing more than that the artist does not know how to draw. Another may just see a piece that perfectly
matches the color of her sofa, and thus a sale is made.
Windows Open Simultaneously (First Part, Third Motif) Robert Delaunay, 1912 |
But if the artist
does indeed have a more precise message to broadcast, he may find his efforts
frustrated by the viewer’s lack of sophistication. This is where the art critic or gallery
docent comes into play, helpfully elucidating an interpretation that makes the
work sound as if it were the last word in the cosmic dialogue. The viewer then feels like a fool for not
seeing right away what a genius the artist is, even though he still may not
understand the convoluted language of the interpreter.
Picture with a Circle, Wassily Kandinsky, 1911 |
Or you might be
putting across a message that you did not intend. If most people look at your painting and the
strongest response it evokes is, “$20,000 dollars for that piece of random
paint splatters? My cat could do a better job!” then maybe you ought to rethink
it.
To be sure, some
abstract artists are actually trying to communicate, and have set themselves a
challenge by limiting their art to non-representational expression. Perhaps the artist is attempting to convey a
mood or a feeling, in hopes that the viewer will feel the same emotion. But it
doesn’t always work, and it’s not just that people aren’t smart enough to crack
the code. Lots of folks are smart enough; they just look at things in a
different way.
It happens with
representational art, too. Years ago, I did a story painting of an alchemist
who had grown old searching for the secret formula that would turn things into
gold. Then one night, his cats were romping around on the shelves in his lab
and just happened to knock over two jars, the contents of which mixed in
mid-air to produce the magic potion he was seeking. Everything it touched was instantly
transformed into gold: the brass bowl it spilled into, the cork from one of the
jars, even the hand of the wizard. He
was both elated and horrified, because at this point, he did not know how far
the transmutation would progress – would he be able to capitalize on his
serendipitous discovery, or just become a golden statue?
The Catalyst, Mike Conrad ©1995 |
I thought it was a fairly easy story to glean from the painting,
but when I showed it in a gallery I asked one interested patron what she
thought it was all about. “Oh, I’ll tell
you what it’s about,” she said. “He’s
just gotten divorced, and he’s going to boil her cats to get even with his
ex.” Her interpretation of the work said
far more about her own state of mind, or perhaps where she was in life, than it
did about the story I had been trying to communicate. And that was with
recognizable objects and characters!
I have to consider
this painting a failure. Even though it
has won some awards and I’ve managed to sell the original and quite a few
prints to boot, I think that’s mostly because people like the colors and the
imagery and in some cases, they just like cats or wizards. But for people to understand the story, they
generally have to depend on a verbal description of my intent. As a medium for communicating the narrative,
the image just doesn’t cut it.
A picture may be
worth a thousand words, but if you need all those words to tell people what
they are looking at, then what is the picture for? As I have said, the purpose
of art to be communication, and in this, most abstract artists are
failures. If you need an outside
interpreter to get your message across, then there’s something wrong.
There is a
corollary to the old adage, by the way.
Sometimes just a few words can evoke an immensely complex image –
especially one that is already well known.
Just say “Times Square” and you can immediately plant an image of
flashing video images over a crowded urban intersection, sometimes even
including the smells of automobiles and hot dog stands.
Times Square in New York City Photo ©2009 Terabass |
This is the
Hollywood version of creativity known as “high concept.” A director pitches an
idea for a movie as a mash-up of two known quantities, and the executives can
see right away what they are getting at: “It’s Batman meets Braveheart” and
the like.
Of course, it
doesn’t hurt to have a few conceptual drawings on hand to show how it might
actually look, which puts these would-be auteurs
in the same boat as their prehistoric ancestors, producing a wall full of
images in hopes of attracting enough game to feed their families. The art has to communicate effectively what
the director has in mind, or the studio is not likely to greenlight the
production, and innocent little children will starve (or, more likely, have to
get by without a brand-new Porsche).
Now, imagine
trying to do that with some random splashes of paint.
©2014 Mike Conrad |