Fictional Sets and Architecture
Heroes have their headquarters, villains their secret lairs,
and adventurers stumble into lost cities in the middle of steamy jungles. Even E.T. found a place to call home, although
he didn’t really live there. Whether it’s a true sanctum or just a way station
along the road to a bigger and more spectacular locale, a well-designed
fictional setting is often as much a character in the story as the people in
it. The place has its own personality,
which should play off the style and mindset of its primary inhabitant; when it
doesn’t, the effect can be jarring. Who, for instance, would buy into a Bat Cave
decorated with Andy Warhol prints?
Bad design is not
always a reflection of low budgets and tight production schedules, although
those factors have resulted in their share of doozies. More to the point, a bad design often results
from reaching for grandeur at the expense of common sense – the surroundings
may indeed inspire awe, but after a minute or two of thought, you’re more
likely to declare them awful.
Ugly tends to be more intentional. A scary scene often calls for a pretty nasty
locale, with dilapidated ruins dripping with slimy mold and lots of
cobwebs. But sometimes the designers go
too far, flinging so much grit in our eyes that the audience is repulsed,
rather than intrigued. Far worse is the
unintentional ugliness that is spawned when a designer fails to step back and
look at his creation from the viewpoint of the audience members, who probably
have no idea why certain choices were made. They just know that the good guy’s
place is harder on the eyes than the bad guy’s, and that’s probably not going
to help tell the story.
Let’s take a peek
through the keyhole into a few examples from popular fiction, and see what
works and what doesn’t, and maybe gain some insight into why.
James Gurney is an amazing artist. The illustrations in his Dinotopia books are first-class
imaginative paintings depicting life in a hidden world where people live
side-by-side with civilized dinosaurs. He puts a lot of thought into every
scene, and the result is often breath-taking.
Waterfall City, a locale central to the narrative, is a prime
example. Setting aside for the moment
the question of why anyone would go to the trouble of engineering a stone
metropolis on the brink of a raging cascade (waterwheel power, perhaps?), the
design is visually striking.
©1992 James Gurney |
©1992 James Gurney |
Gurney provides a lush assortment of fantastic scenes in
these books, with fanciful architecture that ranges from crude treehouses to
elaborate palaces, and even a blacksmith’s forge set on the rim of an active
volcano. These books (and the miniseries that was based on them) all started with a couple of Gurney's original paintings, upon which he decided to elaborate with story and additional art, so it's no surprise that the amazing scenery and inventive architecture are given a starring role. They are definitely up to the task of carrying the narrative forward.
©1993 Universal Pictures |
Humans also interact with dinosaurs in Jurassic Park, although in this case, it’s the humans who have done all the construction work. But the visitor’s center is spot-on in its portrayal of a high-budget themed attraction centered on formerly extinct giant reptiles. The faux stone columns, with their simulated fossil skeletons in situ, are just the right decorative touch, as is the colorful mural of the Cretaceous world surrounding the cafeteria (where, one would imagine, guests would be able to decide for themselves if compsognathus really tastes like chicken).
©1993 Universal Pictures |
Not all theme parks are fictional, but their
subject matter usually is. Case in point, TomorrowLand at Walt Disney World.
The original design for this taste of the future was put together in the 1950s,
so it’s not surprising that it
eventually became dated. Looking to
revamp it, the designers quickly realized that the same thing could happen
again and again as any reasonable speculation on future technology and
lifestyles would always end up veering wildly from the path of reality (anybody
got a flying car yet?). So they wisely opted for another approach: embrace the
inevitable and go for something truly timeless.
The result owes more to Jules Verne and H.G. Wells than to Robert
Heinlein, with a healthy infusion of whimsy that garners some chuckles, but
clearly proclaims that the out-of-date look is what they intended.
Photo ©2006 SteamFan Design ©1998 Disney |
©1954 Walt Disney Studios |
Speaking of
Verne, let’s take a look at another Disney property, this one from the classic
movie 20,000 Leagues Under the Sea. Captain Nemo lived in a submarine, but he
didn’t do it the way our modern navies do it. His Nautilus was beautifully appointed with all the comforts of home –
a wealthy gentleman’s home, that is. The
opulent library featured a fine selection of artwork, a huge catalog of books, red velvet cushions and even
a pipe organ. Harper
Goff, the film’s Artistic Director, explains that Nemo had built the ship from
pieces he’d salvaged from sunken vessels (a departure from the original novel)
and furnished it with items from the same – reupholstered and cleaned up, one
would have to conclude. Nevertheless, the submersible salon is a faithful
reflection of the captain’s origin as a cultivated man who has turned his back
on the decadent surface world, yet retains a taste for its more civilized
attributes.
©1972 Barry Loigman, MD |
©1974 United Artists |
A man
who knows a thing or two about sunken ocean liners is James Cameron. But his greatest triumph to date is the
science fiction epic Avatar. There’s
a ton of things to like in the production design of this movie, including the
incredible scenes of the planet Pandora, most of which were created in
CGI. Cameron had been working on this
design since he was fourteen years old, so he had a pretty detailed vision of
what he wanted to put on screen, and it shows – from the giant tree that serves
as the anchor for the Navi civilization to the deceptively beautiful jungle
with its glowing flowers and flying critters.
Anyone with a healthy fear of heights would have to agree that the floating Halleluja Mountains make quite an impact (or would, if they ever happened to fall out of the sky). There’s a particular scene where the Navi climb up vines from one skyborne island to the next, and the next, in a long trek to reach the nest of the dragon-like banshees. This rock island line is a mighty good road for such a purpose, as it clearly shows how much courage and persistence, not to mention stamina and agility, it takes to earn a place among these people. Sure, we’ve all seen this kind of imagery before (Roger Dean’s covers for the Yes albums come to mind), but never has it been so integral to the story, nor so gorgeously rendered.
Anyone with a healthy fear of heights would have to agree that the floating Halleluja Mountains make quite an impact (or would, if they ever happened to fall out of the sky). There’s a particular scene where the Navi climb up vines from one skyborne island to the next, and the next, in a long trek to reach the nest of the dragon-like banshees. This rock island line is a mighty good road for such a purpose, as it clearly shows how much courage and persistence, not to mention stamina and agility, it takes to earn a place among these people. Sure, we’ve all seen this kind of imagery before (Roger Dean’s covers for the Yes albums come to mind), but never has it been so integral to the story, nor so gorgeously rendered.
©2009 20th Century Fox |
©1968 Paramount Studios |
The cheap plywood construction
notwithstanding, the design of the bridge was actually pretty cool, and fairly
well thought out. The captain sits in
the middle, where he can swivel his chair to see any of the duty stations he
wants. Each station holds an array of
inexplicable lights and buttons fanned out in an arc from the officer’s seat,
with view screens above the console.
Helm and navigation sit side-by-side in front of the
captain’s chair, making him basically a back-seat driver, but giving the
audience a clear view of practically the entire cast from the point of view of
the forward screen. Now, if only Starfleet
had thought to include seat belts, or at least bolted down the chairs so they won’t
get tossed around every time the ship runs into an old-fashioned radio wave or takes
a hit from a Klingon cruiser!
©2001 New Line Cinema |
It would take the Enterprise one of its famous
time-traveling solar slingshot maneuvers to reach Middle Earth, but the trip
would be worth it, especially if they got to beam down to the Shire and meet the
hobbits from The Lord of the Rings. Peter Jackson’s team did a truly wonderful
job bringing this quaint village to the screen, carving up the New Zealand
countryside to install the signature hobbit-holes in every available
hillock. Every circular door and window
tells its own little story, and each home is done in such detail that one would
swear the place had been occupied for centuries. The interior of Bag End is even more
enthralling, with its barrel-like halls and wooden arches. The tricks of scale are quite convincing,
especially when Ian McKellan (as Gandalf) has to stoop through every doorway
and still manages to bang his head on the chandelier. A horizontal cylinder is not the easiest
shape to build into a house, but it does fit in with the concept of an
underground burrow constructed by civilized beings.
©2001 New Line Cinema |
Not all of Middle Earth is full of goodness and light. The pitch-black halls of the Mines of Moria are the landscape of nightmares, even with Gandalf’s glow-stick staff lighting the way. There’s a similar complex under the Lonely Mountain, and although it’s not quite so dark, it appears to be just as vast. Which brings up my main problem with these particular locales. We are told these impressive spaces were carved out of the rock by legions of dwarves many generations ago. Now, dwarves aren’t exactly known for their towering height, so why would they create such enormous open spaces, with ceilings much higher than those of our greatest cathedrals?
©2013 New Line Cinema
|
Perhaps they were
overcompensating. Or maybe they were simply exploiting the natural caverns they
found inside the mountains, but if so, shouldn’t we be seeing more evidence of
the original stalactite-encrusted ceilings? And just imagine the scaffolding
needed to get those little guys – and their tools -- up high enough to carve
those geological roofs with geometric precision! And why are there no handrails in sight?
You’d think that with all the trouble the builders had taken to sculpt such
artful columns and statues, they could have taken a bit of time to at least put
in a few guardrails.
Sure, our world is full of bridges that don’t have any such safety features, but these are almost always low spans over narrow waterways, where a fall would not likely leave one in a crumpled pile of shattered bones. The dwarves, on the other hand, constructed these death traps over yawning abysses and bottomless pits. Even accepting the idea that a stalwart miner should not be intimidated by such a precipice, one would have to wonder about engineers who never stopped to consider that the lights might go out, and it would be a good idea to have something to grope for in the dark. But I guess none of those guys were around later on to make such a suggestion.
Sure, our world is full of bridges that don’t have any such safety features, but these are almost always low spans over narrow waterways, where a fall would not likely leave one in a crumpled pile of shattered bones. The dwarves, on the other hand, constructed these death traps over yawning abysses and bottomless pits. Even accepting the idea that a stalwart miner should not be intimidated by such a precipice, one would have to wonder about engineers who never stopped to consider that the lights might go out, and it would be a good idea to have something to grope for in the dark. But I guess none of those guys were around later on to make such a suggestion.
©2005 20th Century Fox |
The dark side of
things can certainly get out of hand, even in a galaxy far, far away. Fortunately, there are plenty of Jedi masters
around to slice its adherents up with their light sabers. But the council room where these guys meet in
Star Wars Episode III: Revenge of the
Sith is set in the penthouse of a lofty tower, with expansive picture
windows all around it. Not only is this probably the most vulnerable site for a
meeting of the least expendable beings in the galaxy – regarded as the wisest
of the wise, to boot – it’s smack dab in the middle of a downtown intersection.
Now, this is less a failure of design
than a reluctance to rein in the 3-D animators, who just couldn’t help showing
off their state-of-the-art rendering prowess.
But all that air traffic whipping by was distracting enough to the
audience; imagine how much it taxed even Yoda’s ability to concentrate on the
discussion at hand. Samuel L. Jackson must
have been dying for someone to throw a mace through that window! As impressive
as the animated background was, the scene would have been much better if, after
a second or two, Yoda had simply hit the privacy button on his chair and made
the glass opaque. No wonder the Sith
knocked these guys off!
And now, back to
the future: the recent re-boot of Star
Trek, with J.J. Abrams at the helm, was controversial for a whole galaxy of
reasons, but one of the things that
really irritated me was the design of Nemo’s ship, the Narada. The exterior looks
like a giant squid (was that supposed to be an homage to the nemesis of the Nautilus?), which is fine as far as it
goes. But once you get inside, it’s like
stepping into Dr. Who’s TARDIS, where the inside
is much bigger than the outside. Really,
where among those spiky tentacles is all that interior space hiding? The
designer stated that the ship was supposed to be quite big, but not as big as V’Ger. Well, if the Enterprise needs some 400 crewmen to keep it running, how many more
would you expect to see aboard the much larger Narada? I guess they’re all off doing other evil things, because
you hardly see any of them, even in the background of those practically
infinite vistas branching off of Nemo’s great room.
©2009 Paramount Studios
|
©1994 Warner Bros. Television |
At least the
creators of Babylon 5 had a good
excuse for their space station’s deficiencies: in those days, CGI was just
starting to take the place of miniature modeling, and computers had not quite
attained the ability to render things realistically yet. However, there is one flaw that cannot be so
easily forgiven. At the pilot episode’s conclusion, when the commander
announces that “Babylon 5 is now online,” the camera view is a look at the main
characters from outside the command deck’s picture window. Backing away, we see that the rest of the
station is spinning, which we know is how they create artificial gravity around
its edge (a major plot point in one or two of the later episodes). But these
people are not standing on that edge; the command deck seems to cross the end
of the cylinder, just above the docking port, which is understandably on the
central axis, where gravity is nil. The
characters could be wearing magnetic boots, but there is no mention of it in all
the years this show originally ran. This
is not the only instance where the spindle shape of the station is alluded to,
but the people are standing on something perpendicular to the curved walls. It’s
a pity, because I actually loved this series about a space station was a
meeting place for representative of all sorts of alien species. The storyline truly invoked my sense of
wonder, but the gravity thing just made me wonder what in the worlds they were
thinking.
©1978 Warner Bros. |
Perhaps the most
familiar representative of an alien race is Kal-el, also known as
Superman. Orphaned when his home planet
Krypton exploded, he went off to live with human foster parents on planet
Earth. As shown in the Christopher Reeve movies, when he’s all grown up, he
finds a cryptic crystal, takes it all the way up to the North Pole and promptly
throws it away. It hits the ice and basically snow-balls from there, forming an
enormous ice palace that’s all angles and sharp edges. Supposedly, this is how
technology worked back home, where whatever structure you wanted could be grown
like rock candy on steroids. It
certainly looks alien enough, if you forget that our world is chock full of
quartz and salt and ice (although on a much smaller scale), but as a place to
call your Fortress of Solitude it leaves a lot to be desired. Namely furniture, and windows, and anything
resembling a TV set or computer (there is a refrigerator, but it’s outside – everywhere outside).
I suppose when you have super hearing and telescopic X-ray vision, you’ve got a front-row ticket to any show in the world, as long as you can focus adequately. Sounds like a bit of a strain, though, even for Superman, who really just needs a place to chill out. But who would want to live here, where the only form of recreation other than skating appears to be an interactive video of your birth-father? Fascinating as this quality-time may be, how long before your dad starts going on and on about how he met your mother? And do you really want your dad looking over your shoulder all the time, especially in your place of solitude? What if you want to bring Wonder Woman over for a couple of cold ones? As man-caves go, this crazy igloo is an epic failure; you’d be better off hanging with Bruce Wayne –he may not be the best the best company, but at least he can afford cable.
I suppose when you have super hearing and telescopic X-ray vision, you’ve got a front-row ticket to any show in the world, as long as you can focus adequately. Sounds like a bit of a strain, though, even for Superman, who really just needs a place to chill out. But who would want to live here, where the only form of recreation other than skating appears to be an interactive video of your birth-father? Fascinating as this quality-time may be, how long before your dad starts going on and on about how he met your mother? And do you really want your dad looking over your shoulder all the time, especially in your place of solitude? What if you want to bring Wonder Woman over for a couple of cold ones? As man-caves go, this crazy igloo is an epic failure; you’d be better off hanging with Bruce Wayne –he may not be the best the best company, but at least he can afford cable.
©1998 Touchstone Pictures |
Courtesy NASA/JPL |
Jagged shapes sprouting at conflicting
angles make their appearance again in the movie Armageddon. In this case, it’s supposed to be the core of a rogue
comet that has plowed like a linebacker through the asteroid belt, throwing all
kinds of debris toward the earth. How
that stuff gets here days before the comet does is something the NASA boys
never question, but they react by assembling a team of oil-drill roughnecks and
shooting them off in twin space shuttles to plant a nuke inside this big interplanetary
kidney-stone so they can split it into two somewhat smaller ones that won’t hurt
the Earth so much as they pass.
We’ve all seen photos and science-based renderings of asteroids and comets, and none of them looks even remotely like this. A comet is a loose ball of rock, ice and other frozen chemicals that the sun heats up until they go blasting out in a huge, glowing tail like a cosmic blow-torch. This would wear down those pointy rock formations pretty quickly, leaving a rounder, smoothed-down surface, pretty much like most asteroids are today – in real life.
We’ve all seen photos and science-based renderings of asteroids and comets, and none of them looks even remotely like this. A comet is a loose ball of rock, ice and other frozen chemicals that the sun heats up until they go blasting out in a huge, glowing tail like a cosmic blow-torch. This would wear down those pointy rock formations pretty quickly, leaving a rounder, smoothed-down surface, pretty much like most asteroids are today – in real life.
Ugliness, it seems,
is in the eye of the beholder. The
neighbor’s car might be the apple of his eye, but to me it’s just a rusting
hulk sitting on four concrete blocks, serving no purpose but to drive down
property values. Aesthetics aside, there
is a crucial distinction between intentional and unintentional ugliness, something
to bear in mind when designing sets for movies and television shows. If your objective is to evoke a feeling of
disgust or terror, then an assault on the eyes may be just what the evil doctor
ordered. You can still go wrong by doing
a sloppy job of it, though, as witness all those cheap horror flicks, but it’s
not the inherent repulsiveness of the set that is at fault. Substandard
workmanship and poor decisions can turn what should be a beautiful place into a
visual torture chamber, and it is this kind of accidental ugliness that is the
most inexcusable.
©1931 Universal Pictures |
We will start with
the intentional; call it “ugly with a purpose.” Investing a set with gritty
detail helps ground the more fantastic elements in reality, thus earning the
audience’s willing suspension of disbelief. Some characters are pretty
unsavory, and so their surroundings should be, too. A classic example is
Dracula’s castle in Transylvania. It’s an imposing stone mansion, as all
castles are, but just like its master, this place has been dead a long time and
just doesn’t seem to realize it. There are spider webs everywhere, and even a
tree branch has been allowed to grow right through a broken window and into the
front hall. The purpose here is to intimidate the visitor and tell him right
away that something is a bit off, even if the vampire himself isn’t fully aware
of the impression he’s making.
Perhaps an even
more extreme example of purposeful dilapidation would be the sets built for Disney’s
Pirates of the Caribbean
franchise. Calypso is a dark sorceress
whose home is stuffed to the gills with all kinds of creepy things, including
human skulls and shrunken heads. She’s
not a CSI tech, she’s a witch, so keeping things neat and tidy is not exactly
at the top of her voodoo to-do list. Neither is personal hygiene, but she
manages to get by on the stains of her teeth.
Davy Jones’s ship is a rotting hulk of barnacle-encrusted wood. But what would you expect
of a derelict that’s been resting on the seabed for untold years? Jack Sparrow
doesn’t have that excuse, though, and the decks
of his Black Pearl are long overdue
for a proper swabbing. But pirates are rebels; proper discipline is not exactly
their strong suit, so a few layers of grime can give their world many fathoms
of depth.
©2006 Buena Vista Pictures |
Authenticity is one
thing, but there is such a thing as taking it too far. After a while, the filth gets to be too much.
Other than the headquarters of the
British noblemen, there doesn’t seem to be a single location in this whole
series that isn’t suffering from a lifetime of neglect. The cleanest environment
I can recall is that white expanse of beach where they fight over the dead
man’s chest. What does it say about your
self-restraint when the cleanest element in the entire trilogy is the dirt
itself?
Sometimes, even restraint needs to be reined
in a bit. In the HBO series Game of Thrones,
the throne room in King’s Landing is a prime specimen of Spartan
minimalism. The spare set speaks of a
kingdom well past its glory, of hollow victories and priorities beyond interior
decorating. This seems to be the designer’s intent, but I wish there were more
to see here, like perhaps those big dragon skulls that the characters say used
to be on display. Unfortunately, there
is only one piece of furniture (perhaps because the courtiers were afraid it
would clash with anything but a wrought-iron brazier), and it’s on a level of
ugliness all its own. The eyesore I’m talking about is the iron throne.
Now, I’ve never read George R. R. Martin’s books on which the show is based, but I can imagine this collection of welded swords is true to the author’s intentions, and it certainly fits into the storyline about a king long ago forging the many warrior bands into one mighty empire, but must be a royal pain to sit on. Ostensibly this is by design, as the king who made it proclaimed that “a king should never sit easy.” Surely those swords were forged of steel, with hilts plated in silver, gold and brass, yet they all appear to have the dull gray of a cast-iron door hinge. It may be a potent symbol, but it’s hardly practical. That shortcoming could be redeemed if there were a climactic scene in which one of the heroes, in the midst of a desperate battle, draws a fully-functioning hidden sword out of the throne and cleaves his assailant in two.
Now, I’ve never read George R. R. Martin’s books on which the show is based, but I can imagine this collection of welded swords is true to the author’s intentions, and it certainly fits into the storyline about a king long ago forging the many warrior bands into one mighty empire, but must be a royal pain to sit on. Ostensibly this is by design, as the king who made it proclaimed that “a king should never sit easy.” Surely those swords were forged of steel, with hilts plated in silver, gold and brass, yet they all appear to have the dull gray of a cast-iron door hinge. It may be a potent symbol, but it’s hardly practical. That shortcoming could be redeemed if there were a climactic scene in which one of the heroes, in the midst of a desperate battle, draws a fully-functioning hidden sword out of the throne and cleaves his assailant in two.
©2011 HBO |
Another place to find a lot of cleaving
swords (and a clanging hammer) is the movie Thor,
where the biggest bad guys are the Frost Giants. They live on the world of Jotunheim, which,
believe it or not, is a frozen wasteland where all their buildings seem to be
undergoing a slow self-demolition. It’s
no wonder these guys are ticked off, since they don’t seem to have anything to
eat (except maybe sno-cones and popsicles) and probably haven’t had a hot bath in ages. The message the set design is sending out seems to be one of resentment, a grudge that goes way back to the time Odin and his Asgardians sent the snow men packing. It’s a chilling emotional undercurrent, and the frigid CGI sets bring it across rather well.
Things aren’t much better on the bridge. Although the general layout of the new command deck is the same as that of the original, the Abrams version is all white plastic and transparent displays – it looks like something Steve Jobs might have dreamed up. The problem with this space i-pod styling is that it is seriously distracting. The focus should be on the actors and what they are doing, not on all the lights and animated display screens. The original set was impressive and stylish, but those black panels tended to recede behind the colorful uniforms of the officers, allowing them to “pop” out from the background. Here, the white backdrop pushes its way to the forefront, fighting the characters for dominance. The bridge set for Star Trek the Next Generation, with its cushy leather chairs and swooping hard-wood countertop, was once compared to a hotel lobby; this antiseptic set is more like a hospital operating room (and just as inviting). The glaring whiteness almost makes me thankful for all those horizontal lens flares that obstruct the view in practically every shot. You’d think they’d have at least corrected some of the flaws of the original, though, like bolting the chairs to the deck. But apparently they didn’t want to interfere with a mistake that had so boldly gone before.
©2011 Paramount Pictures |
Another emotion
that can be expressed visually is despair.
Take a look at the mysterious Skull Island in the most recent iteration
of King Kong, where the starving
descendants of the magnificent people who built the great wall are trying to
eke out some sort of subsistence without access to the lush vegetation on the
other side. These people are so bereft
of resources that their clothing is made out of their own hair!
©2005 Universal Pictures
|
As the ship’s boat
approaches the island, it passes a series of gargantuan statues, including some
rough-hewn monoliths with screaming faces carved into them. This island is so terrible, even the rocks
are trying to get away! Of course, it’s
never explained how the builders of that big wall thought it would keep out
flying pterodactyls or a giant ape who seems to be a pretty good climber, but
maybe that’s why they keep sacrificing their young women out on the overgrown
gorilla feeder. And if that doesn’t make you desperate, I don’t know what will.
©2005 Universal Pictures
|
Wanna see something
really ugly? Take a trip to the heart of the galactic empire in Dune and check out the imperial throne
room. No Westeros minimalism here;
instead, it’s an over-sculpted cathedral to tackiness, like the innards of a
giant gold-plated watch. The piston-like columns and gear-toothed arches echo
the brute force of the emperor’s machinations, which of course go all to pieces
when a powerful messiah rises from the desert to throw a humongous
monkey-wrench into the works. The emperor is forced to retire, and all he has
to show for it is this big gold watch.
©1984 Universal Pictures |
©1986 20th Century Fox |
Humans certainly don’t have an exclusive
contract with ugliness. There are plenty
of bug-eyed monsters roaming the spaceways in search of another hapless planet
to conquer, and they bring their inhuman aesthetics with them. Case in point:
the movie Aliens, which centers on a
battle between Colonial Marines and a really big, really bad mother of an
alien. The scene in which the marines find their way to the queen’s chamber is
eerie as all get-out, and that’s exactly what it makes you want to do: get out! It’s
just another part of the basement in a human-built complex on some far-flung
planet, but the room has been turned into a nursery for grade-X extra-large
eggs. There’s biological slime and goo all over the place, and some skin-like
tissue suspending Big Mama’s glowing abdomen, which is really pumping these
babies out. The result is a feeling of disgust and abject fear fueled by our
inherent squeamishness toward bugs, maggots and anything that might like to use
its face-huggers to plant little horrors inside our bodies. That the manmade
room has become the queen’s incubator serves as a metaphor – and a warning –
about what could happen to us.
©2009 Universal Cable Productions |
Now we come to the unintentionally ugly:
hideous by accident. Sometimes that’s
just a matter of substandard CGI, as in the case of the interior of Warehouse 13. The exterior seems to be
of the other kind, as its abandoned look serves as camouflage to hide the
wonders within. But the inside is
another matter entirely. The live-action
sets are okay – they do look like some kind of industrial warehouse full of
disparate objects, although I would expect some kind of numbering system on the
aisles so a person would have an idea where he was – but pull back to a wide shot
of the whole place and the illusion shatters into a billion pixels. For one thing, there are some pretty big
artifacts stored here, and yet we don’t see a hint of them among the regular
rows of shelving, which robs us of some of that wonder we came inside to see.
For that matter, these rows should not be all that regular. The closer shots have dead ends that block
off various rows like the walls in a labyrinth, and there are some shelves that
are not even set at right angles. There
are also plenty of things that don’t even fit on the shelves, and these are
displayed wherever a space can be found.
Not so in the wide shots, where the only time something interesting is
seen is when some kind of special effect is happening (fireworks, a massive
energy discharge, etc.). At all other times,
it looks like it was built in Minecraft.
It’s dull, dull, dull. And a little bit drab, to boot. But at least
there are handrails!
©2009 Universal Cable Productions |
Space may be
infinite on the outside of a starship, but on the inside it’s extremely
limited. Or at least it should be. The
laws of physics and economy of resources compel real-world engineers to make
use of every cubic inch, which is one of two reasons submarines are so
claustrophobic (the other one being the hazardous environment beyond the
hull). But motion pictures and
television shows need a bit more elbow room, if for no other reason than to
ensure that not all the drama stems from crewmen fighting over the arm of a
chair. The spacious corridors in the original Star Trek series were dictated by the width of the wheeled base of
the rather cumbersome camera dolly, but it also provided enough room for a good
hand-to-hand tussle when the story called for it.
©2009 Paramount Pictures |
In the most recent Star Trek movies, though, J.J. Abrams has taken this idea of
interior space to the final frontier and beyond. When I watched the scenes playing out on the
Engineering deck, with all those metal tanks and catwalks, the first thing that
came to my mind was that they had simply dressed up a brewery. Turns out, that’s
exactly what they had done.
Now, unless the ship runs on Romulan ale, the only reason I can imagine for doing this would be to portray a really immense mechanical environment at fairly low cost. But why bother? They wouldn’t need all that space if they’d just shown some bits and pieces of the engine itself. In the original series, they got by with a wall of controls and a window looking out on a matte painting. In every other version of the series, they simply got to the heart of the antimatter by showing the warp core itself, augmented occasionally by smaller sets, such as the Jeffries tubes that art director Matt Jeffries had introduced. I can understand the desire to show how a big ship would need a really big engine (after all, those three nacelles make up three fourths of the whole spacecraft), but it could have been accomplished with one high, curved wall of mechanical relief sculpture, a few levels of service catwalks and some impressive lighting effects. You can’t underestimate the power of the imagination, either: a simple sign stating “Level 83” is a pretty low-cost way to imply the thing has at least 82 more levels below and who-knows-how-many up above. Unfortunately, they chose a 21st-century beer factory, and all the set dressing in the galaxy couldn’t make it look like a marvel of futuristic technology.
Now, unless the ship runs on Romulan ale, the only reason I can imagine for doing this would be to portray a really immense mechanical environment at fairly low cost. But why bother? They wouldn’t need all that space if they’d just shown some bits and pieces of the engine itself. In the original series, they got by with a wall of controls and a window looking out on a matte painting. In every other version of the series, they simply got to the heart of the antimatter by showing the warp core itself, augmented occasionally by smaller sets, such as the Jeffries tubes that art director Matt Jeffries had introduced. I can understand the desire to show how a big ship would need a really big engine (after all, those three nacelles make up three fourths of the whole spacecraft), but it could have been accomplished with one high, curved wall of mechanical relief sculpture, a few levels of service catwalks and some impressive lighting effects. You can’t underestimate the power of the imagination, either: a simple sign stating “Level 83” is a pretty low-cost way to imply the thing has at least 82 more levels below and who-knows-how-many up above. Unfortunately, they chose a 21st-century beer factory, and all the set dressing in the galaxy couldn’t make it look like a marvel of futuristic technology.
©2009 Paramount Pictures
|
Things aren’t much better on the bridge. Although the general layout of the new command deck is the same as that of the original, the Abrams version is all white plastic and transparent displays – it looks like something Steve Jobs might have dreamed up. The problem with this space i-pod styling is that it is seriously distracting. The focus should be on the actors and what they are doing, not on all the lights and animated display screens. The original set was impressive and stylish, but those black panels tended to recede behind the colorful uniforms of the officers, allowing them to “pop” out from the background. Here, the white backdrop pushes its way to the forefront, fighting the characters for dominance. The bridge set for Star Trek the Next Generation, with its cushy leather chairs and swooping hard-wood countertop, was once compared to a hotel lobby; this antiseptic set is more like a hospital operating room (and just as inviting). The glaring whiteness almost makes me thankful for all those horizontal lens flares that obstruct the view in practically every shot. You’d think they’d have at least corrected some of the flaws of the original, though, like bolting the chairs to the deck. But apparently they didn’t want to interfere with a mistake that had so boldly gone before.
©2009 Paramount Pictures |
In the set-piece battle to capture the
hearts and minds of entertainment consumers, there are winners, losers and
those whose efforts have gone above and beyond the call of beauty. The design
and execution of the main sets has a profound effect on the credibility of the
story, which is critical to the audience’s ability to buy into even the most
fantastic premise. In all fairness, I must point out that a lot can happen to a
concept between the initial visualization and what actually makes it to the screen,
and not all of the decisions are in the hands of the production designer or his
team of artists and artisans. It’s not always about money; I’ve seen some
amazing things done on miniscule budgets and terrible things done with Narada-loads of cash. Given the chance, cleverness and good
storytelling can overcome just about any financial hurdle. Surely even bean-counting studio executives can
understand how much depends on the visual impact of their characters’
make-believe world, especially in this age of sequels and franchises. Satisfied
viewers keep coming back for more, which brings in more money, and soon the
executives can afford to buy more comfortable furniture for their throne rooms.
1 comment:
Nice piece... would get into some interesting discussions when you got to the "bad" and "ugly" sections...you seem to ignore the positives of the designs, and the parts of logic that stand true to the audience- ie: Nemo's ship- it's a revamped cargo ship, which explains the vast spatial areas and also the conveyor belt-like ramps that Kirk dangles from (repeatedly) ... I had many more defenses for all the designs you slammed. I could agree with many of your negative points... but you seemed remiss in not including the positive ones... and dark and ugly is often what is needed when it's used.... I love the hobbit houses as well and probably prefer them as I go along the list... but I equally appreciate the dark halls of the mountain dwarves. I would assume they carried lanterns : ) ANd the scaffolding I had to climb while sculpting the Tree of Life was equally monumental : )! Wish I could post this to my Scifi/Fantasy writers meetup group... if you happen to belong to that, would you? I think they would find it very interesting. Would like to know your work better as it seems we have similar circles and interests. I'm an artist/scenic artist (sculptor/muralist/props)working in the Orlando theme park industry for the last 22 years- with work all over Disney, Universal and Seaworld : ) I'm moving into focusing on the writing faucet of my creative career. You seem like a very interesting professional.
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